

Navigate to Window > Virtual Production > Live Link.Ĭlick Add and choose Vicon Datastream Source. Vicon LiveLink Datastream plugin is installed (see Installation and setup).1 x PC with Vicon software (Shogun) installed.Set up Live Link using blueprint functionsĮnsure you have set up and installed the following components.This section describes how to use Unreal Engine's Live Link functionality with the LiveLink plugin from Vicon to connect to the Vicon Datastream. In the Plugins window, scroll down to the MOCAP section.Įnsure the Vicon Datastream LiveLink plugin is enabled. Navigate to Edit > Plugins to open the Plugins browser. Create and launch an existing project or open an existing one.Navigate to the installed engine location (by default C:\Program Files\Epic Games\UE_5.x), and click OK. If the installer did not detect the engine, click Browse.The installer should automatically detect the installed version of the engine. Accept the license agreement and click Next.Run the installer by double-clicking on the MSI file. Install the relevant version of Unreal Engine.īefore running the installer, ensure the engine version that you downloaded matches the desired version of Unreal Engine.However project versions may not be compatible between different engine versions. It is safe to install multiple versions side by side, although it will take 5-6GB+ of disk space per install. Now the next time you launch Epic Games Launcher, you will have an option over which game engine to launch:

The preview release should now download and install. You will note the preview release isn’t available as an option for me ( nor is 4.7.6 ), as they are already installed on my machine. To install a Unreal Engine preview release, launch the Epic Games Launcher.Ĭlick the arrow to the top right and select the version you wish to install. Of course the standard disclaimer applies… you should never use preview releases for production work! This means I have to use a developer preview release and I figured I would share a quick post on how to install preview releases. For my most recent tutorial, I am using a feature that is currently under active development.
